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Red Bull Wololo V in Numbers

Red Bull Wololo V finished more than a month ago, and we still talk about it. I enjoyed the whole event just as many others did. So I started a little project to dig into some numbers.

To do so, I analyzed 98 of the 102 games (I could not find the remaining four game recording files) with Capture Age, collected some numbers, and combined them in an interactive report.

If you already know, how to use these reports, feel free to scroll down, hit the double-arrow icon in the bottom right-hand corner of the embedded report, and enjoy. If you need help, check out an earlier post on How to use my AoE2 Reports.

All the visuals can be filtered by Player, Map, and Tournament Phase. Additionally, the visuals themselves can be used as filters. Click on a bar in one visual to see the others updated/filtered accordingly. Here is a short summary of what you will find:

The report covers the following main areas:

  1. Actions per Minute (APM)
    These are effective APM as measured by Capture Age.
  2. Game duration & Maps
  3. Work efficiency & K/D ratio

Where it makes sense, the above are available across

  • Players
  • Maps

and usually, show the

  • Minimum
  • Average
  • Maximum

values. Here is a (not so) short description of what you will find.

Red Bull Wololo 5
Actions per Minute (APM)

You can switch between ‘game-time’ APM and ‘real time’ APM. As the games were played at ‘normal’ speed, the conversion factor from game to real-time is 1.7. You will find charts for:

  • Effective APM per Player
    • Average Eco APM
    • Average Military APM
    • Average Total APM
      A player’s average total APM across all the player’s games. E.g., if the average APM in game 1 was 50 and in game 2 was 70, the total average would be 60.
    • Peak APM
      The highest total APM reached by a player across all the player’s games. E.g., if the peak APM of a player was 70 in game 1 and 120 in game 2, the overall peak would be 120.
  • Top 5 players based on
    • Average Total APM (fastest player across all games)
    • Peak Total APM (fastest individual performance)
    • Average Eco APM (the most efficient resource collector)
    • Average Military APM (the fastest warrior)
  • Effective APM per Map
    This is the same visual as above but instead of looking at players’ speed, we get an idea of the most ‘ action-packed’ maps in the event.

    • Average Eco APM
    • Average Military APM
    • Average Total APM
    • Peak APM
Rbw5 Apm 365x673
Click the image to open a larger version in a new tab.
  • Effective APM Heatmaps
    These heatmaps make it easy to compare the total, eco, and military APM. Lighter colors indicate higher APM. There are two heatmaps, for players and maps, respectively.
Game Duration & Maps

Here we take a closer look at:

  • Game Duration in Minutes
    will be shown for the shortest game, the longest game, and the average game duration. You can choose to see these numbers either

    • by Tournament Phase, or
    • by Player
  • Game Duration by Map
    Lets us see the shortest, longest, and average game duration for each map.
  • Top 5 Longest Games
    Hover your mouse over a bar to get game details.
  • # of Games by Map
    Tells us how often each map was played (not picked).
  • Duration Heatmaps
    Similar to the APM Heatmaps, we can easily compare the average game duration per player and per map. A darker shade indicates longer games.
Work Efficiency and K/D Ratio

This is all about how good players are at keeping their own workers busy while trying to distract – sometimes with fatal consequences – their opponent’s villagers. We look at:

  • Work Efficiency % per Player
    Minimum, average, and maximum values are shown – you are used to this by now.
  • Top 5 players based on
    • Average work efficiency
    • Peak work efficiency
  • K/D Ratio per Player and per Map
    • Following the same pattern, we see minimum, average, and maximum K/D per player and, if you switch the visual,
    • the same things per map
  • Top 5 players based on
    • Average K/D
    • Peak K/D

All the charts on this page come from an interactive report. This report combines data from various sources and most of it gets updated daily around midnight GMT.

You can easily play around with it yourself. To get a full-screen view, just click the double-arrow icon in the bottom right-hand corner.

All the data shown in my reports come from these sources:






The data is theirs, the charts, calculations, and mistakes are mine.

I used Capture Age for analyzing recorded games and getting data from them.

If you need help with PowerBI, check this introduction.

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